Laughing Buddha
Let laughter fill the air.
In just 24 hours during my live workshop, I created this serene Environment. Guided by Reality Capture, I used photogrammetry to scan the Laughing Buddha statue. With ZBrush, I carefully cleaned and added colorful textures, bringing it to life.

Softwares Used:
Reality capture for scan
Zbrush for cleaning scanned mesh and polypainting
Houdini for layout, scattering, lighting
Arnold for rendering
Nuke for compositing
This video is showing the timelapse of cleaning process of scanned mesh. After cleaning the mesh I am projecting the textures from scanned mesh over cleaned model.
Laughing Buddha
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Laughing Buddha

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